"Not much is known about this security company, the workers seem a bit off and don't seem to be able to talk. Rabid fanbase."
Security, Redefined (SCRD) are the next generation of Security and wear that definition with pride. Initially the Security, Redefined Elites chaperone larger groups of Security in common areas of most missions. In Neuron Activator they unleash their powerful nailers.
Variants[]
Elite[]
The Elite is a grunt in Security, Redefined attire and armed with a K&H X20. They wear gas masks which actually prevent them from being harmed by toxic gas.
Elites are frequent enemies throughout the main missions of the game.
Nailer[]
Club Echo in Neuron Activator is guarded by Security, Redefined Nailers.
Their behavior is very similar to the Ship Crew, except the Parasonic MP-1 Nailer they are armed with makes them twice as deadly.
Gallery[]
Trivia[]
- Their units are likely biologically modified, as the faces of grunts (behind their masks) are just a mess of eyes. Also, the stock description states that they are unable to speak.
- The Nailers are reminiscent to the scout from Team Fortress Classic & 2, namely the shades and the baseball cap. Their choice of weapons and nails further encourages this comparison.
- In-universe, it seems that Security, Redefined is an upgraded service to its cousin Security.
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Enemies | ||
---|---|---|
Humanoids |
Security • Police • Cruelty Squad • Ship Crew • Swamp Cultist • Rubber Cultist • Office Security • Gore Grunt • Darkworlder • Security, Redefined • Shitmen • House Villagers • Skeleton Army | |
Armored Enemies |
Shock Trooper • Golem • Necromech | |
Inhuman Enemies |
Dog • Fleshrat • Knifer • Flower • Psyker • Bouncy Castle • Bioslave • Fleshman • Zombie • Grid Crab • Flesh Pig | |
Bosses |
Abraxas • HQ Target • Freak • The Triagons |