Items that can be equipped before starting a mission, to grant various stat bonuses (or penalties), and special abilities. Each must either be purchased or found within various missions, usually well hidden. There are four slots for equipment, on the head, chest, arms, and legs respectively.
Head[]
Composite Helmet
($1,000)
Gives the wearer a chance to block all damage on getting hit, but also has a chance of breaking.
($1,000)
Gives the wearer a chance to block all damage on getting hit, but also has a chance of breaking.
Life Sensor
($9,000)
Living beings are marked with green dots visible in a close range. These are visible through walls.
($9,000)
Living beings are marked with green dots visible in a close range. These are visible through walls.
Skull Gun
($12,000)
A weapon that can be fired by discarding a weapon and firing with an empty hand. You take 1 damage every shot. Can break open cracked walls/doors.
($12,000)
A weapon that can be fired by discarding a weapon and firing with an empty hand. You take 1 damage every shot. Can break open cracked walls/doors.
Goo Overdrive
(Found)
Allows the user to "walk" on walls, the effect given is similar to climbing ladders, the player's movement is slowed when climbing.
(Found)
Allows the user to "walk" on walls, the effect given is similar to climbing ladders, the player's movement is slowed when climbing.
Cortical Scaledown+
(Found)
Shrinks the user down to an incredibly tiny size. Also increases damage taken.
(Found)
Shrinks the user down to an incredibly tiny size. Also increases damage taken.
Tattered Rain Hat
(Found)
Sets the weather to rainy, making you able to catch certain fish. Also increases the frequency of bites, and the window of time needed to hook a fish.
(Found)
Sets the weather to rainy, making you able to catch certain fish. Also increases the frequency of bites, and the window of time needed to hook a fish.
Nightmare Vision Goggles
($10)
Covers the screen in a deep red and black filter. Can be used to see in the dark, with some difficulty.
($10)
Covers the screen in a deep red and black filter. Can be used to see in the dark, with some difficulty.
Night Vision Goggles
(Found)
Turns the screen grey and black, allowing the user to see in the dark. NOTE: EQUIPPING THIS AUGMENT WHILE IN HOPE ERADICATED BEFORE KILLING THE HQ TARGET MAY MAKE THE GAME UNPLAYABLE IN BRIGHTER LEVELS. EXERCISE CAUTION.
(Found)
Turns the screen grey and black, allowing the user to see in the dark. NOTE: EQUIPPING THIS AUGMENT WHILE IN HOPE ERADICATED BEFORE KILLING THE HQ TARGET MAY MAKE THE GAME UNPLAYABLE IN BRIGHTER LEVELS. EXERCISE CAUTION.
Holy Scope
(Found)
Intensifies the saturation of the screen, but it does allow you to access the Shrines in the attic of Cruelty Squad Headquarters.
(Found)
Intensifies the saturation of the screen, but it does allow you to access the Shrines in the attic of Cruelty Squad Headquarters.
Chest[]
CSIJ Level V Biosuit
($99,999)
Armor: 40% - Places a fleshy filter over the screen, obscuring the UI and reducing visibility.
Also, you can't talk to anybody while you wear the flesh suit, they'll immediately run away. Protects from Toxic Shock.[1]
($99,999)
Armor: 40% - Places a fleshy filter over the screen, obscuring the UI and reducing visibility.
Also, you can't talk to anybody while you wear the flesh suit, they'll immediately run away. Protects from Toxic Shock.[1]
CSIJ Level VI Golem Exosystem
(Found)
Armor: 40% - Sets Health to 200 - Instead of starting with weapons, you are placed in a mech with two arms capable of punching enemies. While in the mech you cannot kick, however you can use augments like the HE Grenade or ZZzzz Sedative Grenade.
(Found)
Armor: 40% - Sets Health to 200 - Instead of starting with weapons, you are placed in a mech with two arms capable of punching enemies. While in the mech you cannot kick, however you can use augments like the HE Grenade or ZZzzz Sedative Grenade.
Load Bearing Vest
($1,200)
Adds 1 extra magazines' worth of ammo to both of the weapons you spawn with.
($1,200)
Adds 1 extra magazines' worth of ammo to both of the weapons you spawn with.
Military Camouflage
($1,000)
Increases the time it takes for enemies to begin attacking you once they spot you. Rubber Snipers will bypass this augment and instantly begin shooting you if you have been Marked for Death.
($1,000)
Increases the time it takes for enemies to begin attacking you once they spot you. Rubber Snipers will bypass this augment and instantly begin shooting you if you have been Marked for Death.
Stealth Suit
($12,000)
Decreases the range of sight of enemies to 20 meters. Does not prevent Rubber Snipers from applying Marked For Death.
($12,000)
Decreases the range of sight of enemies to 20 meters. Does not prevent Rubber Snipers from applying Marked For Death.
Bouncy Suit
(Found)
Negates fall damage, sending the user bouncing upon landing on a horizontal surface. Timing jumps well can send the player flying upwards. Landing on unarmored enemies will cause them to instantly explode into gibs.
(Found)
Negates fall damage, sending the user bouncing upon landing on a horizontal surface. Timing jumps well can send the player flying upwards. Landing on unarmored enemies will cause them to instantly explode into gibs.
Extravagant Suit
($500,000)
You die upon taking damage from anything. Prevents your HP from falling below 0 after death, useful for performing skips in certain levels like Trauma Loop, to jump past the kill barrier and run directly to the level exit.
($500,000)
You die upon taking damage from anything. Prevents your HP from falling below 0 after death, useful for performing skips in certain levels like Trauma Loop, to jump past the kill barrier and run directly to the level exit.
Arms[]
Zomy X-200 Portable Cassette Player
($200)
Upon activation, a cassette player is thrown out that plays a random track from the OST. Does not aggro enemies.
($200)
Upon activation, a cassette player is thrown out that plays a random track from the OST. Does not aggro enemies.
Augmented Arms
($1,000)
Increases throwing power, allows for thrown objects to kill most unarmored enemies.
($1,000)
Increases throwing power, allows for thrown objects to kill most unarmored enemies.
Grappendix
($50,000)
Sends out a grappling hook-esque organ that allows you to use momentum to grapple to and then swing from anything it can grab to.
($50,000)
Sends out a grappling hook-esque organ that allows you to use momentum to grapple to and then swing from anything it can grab to.
Angular Advantage Tactical Munitions
($1,500)
Allows bullets you fire to ricochet from surfaces, allowing you to hit multiple targets (sometimes inadvertently including yourself) with one shot. Stacks with the natural ricochet from the New Safety M62, allowing for up to 4 ricochets with a single shot.
($1,500)
Allows bullets you fire to ricochet from surfaces, allowing you to hit multiple targets (sometimes inadvertently including yourself) with one shot. Stacks with the natural ricochet from the New Safety M62, allowing for up to 4 ricochets with a single shot.
Cursed Torch
(Found)
Activates the Hope Eradicated difficulty upon entering a level with it. Heals 1 HP per enemy killed.
(Found)
Activates the Hope Eradicated difficulty upon entering a level with it. Heals 1 HP per enemy killed.
Legs[]
Icaros Machine
(Found)
Extremely increased jump ability. Even jumping straight up and down will cause fall damage. Always jump to higher terrain or use in conjunction with the Bouncy Suit.
(Found)
Extremely increased jump ability. Even jumping straight up and down will cause fall damage. Always jump to higher terrain or use in conjunction with the Bouncy Suit.
Microbial Oil Secretion Glands
(Found)
Removes friction. Allows moving at incredible speeds at the cost of lack of control.
(Found)
Removes friction. Allows moving at incredible speeds at the cost of lack of control.
Other[]
- Steam guide that provides instructions for unlocking some equipment.
Trivia[]
- Armor bonus and penalty had been unimplemented due to an error in the code until March 27 2023.
- This means that armor was useless until this patch, but the implants that gave you an armor penalty didn't give you any penalty at all.
















![CSIJ Level V Biosuit (32 KB) CSIJ Level V Biosuit ($99,999) Armor: 40% - Places a fleshy filter over the screen, obscuring the UI and reducing visibility. Also, you can't talk to anybody while you wear the flesh suit, they'll immediately run away. Protects from Toxic Shock.[1]](https://static.wikia.nocookie.net/crueltysquad/images/3/3e/CSIJ_Level_V_Biosuit.png/revision/latest?cb=20210814021232)






























